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#pragma once
#include "ggl.h"
struct VertexData { float position[3]; float normal[3]; float texcoord[2]; };
class Model { public: VertexData* mVertexes; unsigned short *mIndexes; int mIndexCount; GLuint mTexture; float mAmbientMaterial[4], mDiffuseMaterial[4], mSpecularMaterial[4];
Model(); void Init(const char* modelPatch); void Draw();
//����
void SetAmbientMaterial(float r, float g, float b, float a); void SetDiffuseMaterial(float r, float g, float b, float a); void SetSpecularMaterial(float r, float g, float b, float a); };
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