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#pragma once
#include "ggl.h"
struct VertexData {
float position[3];
float normal[3];
float texcoord[2];
};
class Model {
public:
VertexData* mVertexes;
unsigned short *mIndexes;
int mIndexCount;
GLuint mTexture;
float mAmbientMaterial[4], mDiffuseMaterial[4], mSpecularMaterial[4];
Model();
void Init(const char* modelPatch);
void Draw();
//ÉèÖòÄÖÊ
void SetAmbientMaterial(float r, float g, float b, float a);
void SetDiffuseMaterial(float r, float g, float b, float a);
void SetSpecularMaterial(float r, float g, float b, float a);
};