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blobt 252e211314 恢复到渲染三种光照的基础代码部分 4 years ago
.vs/shader2 恢复到渲染三种光照的基础代码部分 4 years ago
Glm 添加了glm库,绘制了第一个三角形 4 years ago
res 使用subroutine 4 years ago
.gitignore 锁定画布的绘制区域 4 years ago
FreeImage.h 实现贴图和光照 4 years ago
README.md Initial commit 4 years ago
frustum.cpp 正交投影视锥体 4 years ago
frustum.h 正交投影视锥体 4 years ago
glew.h 创建vbo,并给vbo传数据 4 years ago
main.cpp 恢复到渲染三种光照的基础代码部分 4 years ago
misc.cpp 使用vao 4 years ago
misc.h 使用vao 4 years ago
model.cpp 为shader编译和链接添加错误检查 4 years ago
model.h 绘制model 4 years ago
shader2.sln opengl環境 4 years ago
shader2.vcxproj 使用subroutine 4 years ago
shader2.vcxproj.filters 使用subroutine 4 years ago
shader2.vcxproj.user diffuse漫反射实现,存在问题 4 years ago
timer.cpp 查看OpenGL指令错误 4 years ago
timer.h 封装时间计算类 4 years ago

README.md

shader2