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blobt e1d08a591e 调整到渲染大理石材质球 5 years ago
.vs/shader2 调整到渲染大理石材质球 5 years ago
Glm 添加了glm库,绘制了第一个三角形 5 years ago
res 透视投影视锥体 5 years ago
.gitignore 锁定画布的绘制区域 5 years ago
FreeImage.h 实现贴图和光照 5 years ago
README.md Initial commit 5 years ago
frustum.cpp 正交投影视锥体 5 years ago
frustum.h 正交投影视锥体 5 years ago
glew.h 创建vbo,并给vbo传数据 5 years ago
main.cpp 调整到渲染大理石材质球 5 years ago
misc.cpp 查看OpenGL指令错误 5 years ago
misc.h 查看OpenGL指令错误 5 years ago
model.cpp 为shader编译和链接添加错误检查 5 years ago
model.h 绘制model 5 years ago
shader2.sln opengl環境 5 years ago
shader2.vcxproj 调整到渲染大理石材质球 5 years ago
shader2.vcxproj.filters 调整到渲染大理石材质球 5 years ago
shader2.vcxproj.user diffuse漫反射实现,存在问题 5 years ago
timer.cpp 查看OpenGL指令错误 5 years ago
timer.h 封装时间计算类 5 years ago

README.md

shader2